Pbp 3 Serial Killer
Hello Travelers! I've been wanting to run a Numenera campaign for a long time now and I've been brewing an idea that I think has a lot of potential for shenanigans.
I would need four total players but they would actually be split into two groups.The first group would be 3 players that would be playing the game fairly normal as the protagonists of the story. They would go on the standard adventurer path to greatness, spreading their names across the lands and growing more powerful both as individuals and a team.The second 'Group' would be a single player that will be following a very different path.
They will be taking the part as antagonist, trying your best to spread your influence and gain as much power as possible. I don't want to call you the 'Villain' here because i think that even though you will be in opposition to the other group and you will be working more nefariously you don,t have to be full on EVIL. You don't necessarily have to be a bloodthirsty baron of war or serial killer but absolutely be that if you want.The thing is the two parties don't have to be The 'GOOD' party and the 'BAD' party. You are just in opposition to each other and will be moving through the system in different ways. The solo party for instance will have some extra starting resources to make up for his lack of teammates. The Party of three will be over all more well rounded and powerful but wont necessarily have the degree in of freedom in your choices that the Solo party will have.The main play sessions will be once a week over discord for each party but there will be some minor plays and movements happening via PBP as well but that more for developing PC backgrounds or resolving things that are not in the PCs vicinity. An example might be if you send a message to town some distance away to hire someone for something or to have a question answered.
The world will be fully alive with each party affecting it for the other and you should each see the influence of the other party during your travels. Depending on your actions and the occasional DM intrusion i plan for the two parties to cross paths several times culminating in a 'Final Showdown' of sorts but that wont be for sometime.If this idea interests you and you would like to play either post here or PM the Following:Character Idea: You don't have to have the character fully fleshed out, i enjoy helping with character creation, but have an idea of how you want them to play at the least. If you do have a fully fleshed out character with a full back story that great too!What Party you want to be in: Just a very quick what party and why that one appeals to you the most.Experience with the world/game of Numenera: If you have never played before or if you have thousands of hours sunk into it is fine either way, i just want to know.Experience with RPGs in General: Just Curious where your background is.How comfortable you are with Role-play: By this I mainly mean how comfortable you are acting/staying in character.
Numenera tends to be a much more role-play heavy game since the focus is more on investigation, problem solving and exploration than combat as opposed to other systems like D&D and Pathfinder.When are you free: Just a general time of the week you are the most available to play. We will decide on specifics as a group.Finally I'd like to record the sessions and ventually release them as an actual play podcast but only if everyone involved is on board so just let me know whether that is something you would be ok with.Thanks for Reading and I cant wait to here from everyone interested!!.
I'm using PBP 2.60A, with MPLAB v.8.53, MPASM v5.36, on a Window 7 machine. This works fine for many programs.
Samuel Little Serial Killer
Samuel Little
But then I have a larger program (Lines Assembled 11421)I'm getting the following:ERROR: Unable to execute mpasmwin.Message306 C:PBPPBPPIC14.LIB 661: Crossing page boundary - ensure page bits are set.Error126 C:PBPPBPPIC14.LIB 743: Argument out of range (2054 not between 0 and 2047)Message306 C:PBPPBPPIC14.LIB 743: Crossing page boundary - ensure page bits are set.Halting build on first failure as requested.BUILD FAILED: Fri Nov 05 18:Am I out of memory or something? Hello,I'm using PBP 2.60C, with MPLAB v.8.84, MPASM is from mplab installer, on a Window 7 machineI'm using pic18f4685 which is pretty large on resources, but after more than 1000 lines of code seems that there is no more space?!?if i erase few line i can compile again, so i don't see errors in code, because same lcdout 'xxxxxxxxxxx' line if i use up then few time i get this error6232 byte used, is it possible that I've spend all flash??, I think I couldn't because PIC18F4685 has 96K (49152 words 3328 ram 1024 ee)what else could be wrong? All.inc.bas are pointed to right processor. Code: NOLIST; PICBASIC PRO(TM) Compiler 2.60C, (c) 1998, 2011 microEngineering Labs, Inc. I have messing around this macro and line to which points this error126 (560)and it shows onBRANCH?BCL macro Bin, Cin, Labellocal jmptblMOVE?BABinmovwfR0sublw(Cin) - 1BIT?GOTO 0, STATUS, C, Labelbranch?? So i was remarked branch line and error126 has disappearok I must use select case-goto instead, but now i tried puttingdummy 200 lines oflcdout 'test test test'lcdout 'test test test'lcdout 'test test test'which increased hex for 3 times, but compiles correctly,so obvious there is some bug with branch keyword after code grows.something like jump address can't be bigger then xxxx word.but i don't know much about macros and internals, so I'm happy to bound this bug.